Tug o War (a custom card game)

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Tug o War is a custom card game by TWDNS Games (0 projects backed)

Inventor: Jerry Hill Jr

Funding Goal: $7,000 ending Sat, Dec. 20th 2014 at 10:04 AM CST.

This is a first created project.  https://www.kickstarter.com/projects/832350627/tug-o-war-new-type-of-card-game-from-twdns-games?ref=category

The First Impression:

Video (6:18): Real long, but creative and informative.  Music and narration was good (music to voice levels are nice).  Video is an all-in-one production (i.e. who, what, when, where, why and how), plus a demo of the game in action.  People having fun… always a win, win!

Game Logo: Simple logo using rope as the font for “Tug” and “War” and the “o” (red in the center), as the line to NEVER cross.  Great idea for the logo!

Game Name and Slogan: Tug o War is a great name for this game and an outdoor game we are all familiar with, and have most likely played once or twice in our lifetime.  There’s no forgetting this name and game concept; however, a clever slogan would help pull the rope in the right direction!

Project Page: Offers more info on why people might like Tug o War and how it’s great for two players, as the two player setup requires no special rule changes.  The project page also states that stretch goals will be included if the project is funded early.  The risks and challenges section is straight forward and honest.

Game Design: Cards look great!  Nice bright colors with clean artwork.  The text concept on the cards are very creative and are designed to be read from both directions (right side up or up side down).  A lot of time must have been spent on the text concept alone.  The card instructions are also found on each game card.

Game Review (first impression): Tug o War looks like it could be a lot of fun and a simple game to learn.  Use the game box as the flag to move along a row of cards (1, 2, 3, 4, (5) 4, 3, 2, 1).  Use Movement cards to move the flag and Action cards to get the best of an opponent (multiple Action cards are available allowing various actions to happen throughout the game).  Get the flag to “1” and win!

Closing Thoughts: I would recommend reviewing this game, but the project page, or the lack of a project page makes it hard to give Tug o War an honest chance.  More time should have been spent on the project page (card images, description of cards, rules .pdf, etc.).  Also, stretch goals (if used), should be listed from the start of a project, giving all the potential backers something to Tug o War toward.  Most backers look at a hollow project page as a reflection of the game and an indication to the amount of effort put into a game, regardless of how great the game might be.  I feel the backer rewards are average and fair for a card game.

I would recommend all pre-Kickstarter game project entrepreneurs to read Stonemaier Games Kickstarter Lessons blog by Jamey Stegmaier.  His blog is more than helpful and a great place to start.  The Kickstarter Lessons blog can be found here: http://stonemaiergames.com/kickstarter/

Please feel free to ask questions, share comments or post a first impression.

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